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Destiny Corrupted
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Posted - 2012.03.22 15:15:00 -
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Velicia Tuoro wrote:New "suspect" flag - Minor crimes. Anyone can shoot you without penalty. - Flipping a can for example - Shooting someone makes you a suspect (I think) - Anyone assisting a suspect becomes a suspect - Not sure if gate guns will attack a suspect. Undecided yet.
So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable? |

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Posted - 2012.03.22 15:15:00 -
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Double post. Hooray forums. |

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Posted - 2012.03.22 15:28:00 -
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Kessiaan wrote:Destiny Corrupted wrote:So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable? Are you kidding? Now instead of having to be a douche for an hour in belts (or just forego any kind of pretext and suicide gank some hapless miner), you can now agress everyone in highsec by flipping your own neutral alt's can. I think it'll have just the opposite effect. Seems more like a disguised consensual pvp flag than anything else. I know everyone hates on the idea but I think may lead to a resurgence of solo pvp (and all the asshattery that goes along with it, ofc) in highsec. I'm not entirely sure how you arrived at that conclusion, unless I'm missing something. If you become a suspect, everyone but you will be able to aggress you at will, but you will only be able to retaliate against people who specifically aggress you. I really don't envision CCP implementing a system in which becoming a suspect gives you aggression rights against any and all other players.
1. Player A takes Player B's can 2. Players C-Z are now able to aggress Player A, who can only retaliate
I sincerely hope I'm indeed interpreting this potential change incorrectly. |

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Posted - 2012.03.22 15:37:00 -
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Pak Narhoo wrote:Just know it's still on paper. Nothing hard, nothing coded. Can go anyway from here.
Like a good point: friendly can flipping to have a 1 on 1 fight is out the window with these presumed changes.
Oh, I'm by no means jumping to conclusions; I know these things aren't set in stone. However, if a change like this is even on the table, it has to be fought tooth and nail for the sake of this game's integrity.
If can-flipping is just an "example," think of how many other "suspect" actions might result in this type of flag:
- Scanning someone's ship/cargo - Trying to access someone's secure container - Shooting an NPC that's part of someone else's mission - Why not just go ahead and say it: locking someone without their permission |

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Posted - 2012.03.22 16:16:00 -
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Mr Epeen wrote:Destiny Corrupted wrote:Velicia Tuoro wrote:New "suspect" flag - Minor crimes. Anyone can shoot you without penalty. - Flipping a can for example - Shooting someone makes you a suspect (I think) - Anyone assisting a suspect becomes a suspect - Not sure if gate guns will attack a suspect. Undecided yet. So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable? Eve is a unforgiving harsh place. Now for everyone, not just bears. HTFU, etc. Mr Epeen  Being "hard" and being suicidal are not necessarily mutually inclusive. It will indeed require people who take the cans of others (for whatever reason) to become harder. However, when a game mechanic forces an extreme tactical disadvantage on players when they perform a specific action, they will stop performing said action.
If CCP were to propose a system in which a player who performs some kind of unsavory action is immediately enclosed in a glass prison to act as a pinata for anyone who wants to take a swing, I doubt your reply would have been any different. It's a nice blanket justification for any changes the developers make, no matter how stupid they are.
And that's the thing: I'm not against changes that help carebears; I'm against changes that cause imbalance. Case in point:
Katrina Oniseki wrote:Okay just to be sure, am I correct in my understanding of the changes to suicide ganking?
Does this mean a single cruiser could spend an hour soloing a freighter in highsec, and only get CONCORDed when the freighter dies (however long that takes)? Sure anyone can shoot me... but how many people are actually going to shoot me instead of help kill that freighter and nab all the loot?
In other words... suicide ganking is gone. You don't even need to gank. Just kill them normally with the understanding that you will die too afterwards. This would be about as balanced as a change that results in a criminal flag for non-criminal actions. It wouldn't be balanced, and this is coming from someone who really really likes to blow up defenseless haulers for their loot. |

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Posted - 2012.03.22 16:42:00 -
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Thabiso wrote:If you start going through my backpack on the street to see if anything was worth stealing, I guarentee you there will be repercussions or if I catch you stabbing the tire on my bike there will be consequences. Is that what you tell the TSA agents when they make you take off your shoes to check for explosives? How do I know you're not carrying contraband in that ship of yours?
Thabiso wrote:Also, shooting someone elses NPC should be a punisable offence, you might kill his trigger/trigger drop, which could end farming or prevent a turn-in of mission. I'd be perfectly fine with this change, as long as punishment rights are only limited to the person who received the mission from the agent, and not every neutral in local. |

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Posted - 2012.03.22 16:53:00 -
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Thabiso wrote:Destiny Corrupted wrote:Thabiso wrote:If you start going through my backpack on the street to see if anything was worth stealing, I guarentee you there will be repercussions or if I catch you stabbing the tire on my bike there will be consequences. Is that what you tell the TSA agents when they make you take off your shoes to check for explosives? How do I know you're not carrying contraband in that ship of yours? Thabiso wrote:Also, shooting someone elses NPC should be a punisable offence, you might kill his trigger/trigger drop, which could end farming or prevent a turn-in of mission. I'd be perfectly fine with this change, as long as punishment rights are only limited to the person who received the mission from the agent, and not every neutral in local. Why would I complain about police/TSA? Granted I don't like TSA, but they have a government appointed job. It's not your prerogative to check if I'm carrying something dangerous; you are invading private space and thus will be dealt with by me and/or bystanders (fun experiment, go out on the street and put your hand in someones purse and see what happens*) *Actually don't, real life has real consequences According to that logic, I should also get flagged to all players after taking a peek, much less firing upon, a Serpentis frigate. |

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Posted - 2012.03.23 01:11:00 -
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Adunh Slavy wrote:Tippia wrote:1. The inability to fight back, which basically makes the whole GÇ£suspectGÇ¥ flag completely redundant in highsec. This could be fixed by using the duelling contract system that was discussed during the panel, which would allow for some kind of escalation of the conflict without necessarily having everything be a complete dichotomous situation where you either have no semi-legal attacks ever; and everyone fighting everyone do to how quickly it would escalate of suspect flags were handed out as liberally as suggested.
Could you rephrase that? Those of us not there don't have all the details so I am not sure I understand what you wrote. If a player is flagged suspect, to everyone presumably from the way I heard it, and someone shoots a suspect, then the suspect can shoot back. Does the suspect shooting player also become suspect or just get aggro with the initial suspect? Apparently not. A suspect retaliating against a "vigilante" will be conferred all of the "benefits" of a criminal flag. |

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Posted - 2012.03.23 01:58:00 -
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head hallow wrote:i hear CCP has been recruiting devs from WoW. This would certainly explain many things... No, don't insult WoW. I've played both games for quite a while and I can tell you for a fact that post-decshield EVE is already quite a bit more mellow than the dickery that goes on in some of the more populated pvp servers.
Vimsy Vortis wrote:Yes, I was expecting Greyscale to have come up with ideas that actually made sense from a gameplay perspective. I mean simplifying convoluted systems is great and everything, but I don't see how a sane person would think that doing it at the expense of completely removing non-war related PVP from highsec would be a good idea. High-sec wardecs are at this point very likely to have a consensual element attached to them. Let's not ignore the giant elephant in the room. |

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Posted - 2012.03.23 02:46:00 -
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All the carebears hail these proposed changes as things that will "promote pvp" because they know they're being thrown a bone. They know that now they will seldom have to worry about fending for themselves. They simply don't want to admit as such, and are instead trying to make the changes seem like a boon to the types of players who have historically picked on them.
On the surface, these changes seem like they will promote pvp, but the actual effect will be the exact opposite. Most players will avoid performing actions that will expose them to being shot by literally everyone in empire (and on top of that not being allowed to defend themselves without penalties). The few who do will be employing significant amounts of neutral assistance. The only people taking cans will be the ones who are rolling with thirty friends/alts, employing absolute numerical superiority to crush any white knight attempts.
Deep down inside, everyone knows that this will happen. It won't be a difficult task for empire pvpers to band together into much larger groups for mutual safety. Is more blobbing what we want in this game?
Adunh Slavy wrote:Cannibal Kane wrote: How will it promote PVP in highsec? People will refuse to do it if it means going to a negative sec status. Only those that like flying around from gate to gate in shuttles or ceptor might like it since it changes nothing for them.
I'll tell you how it will promote it for me ... I don't have to worry about some guy warping in some neut repper or his silly orca alt - i'll be more inclined to fight, and more inclined to flip a few cans. He's not going to warp in "some neut repper," but he is going to warp in some neut repperS. Significant numerical superiority will be the most efficient counter for these changes. |
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Posted - 2012.03.23 02:56:00 -
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Adunh Slavy wrote:I'll make sure to pick my fights near gates and stations then. Let the chaos begin. It doesn't matter where you're going to pick your fights, because MeanGriefer has three dozens Guardians, and you don't. Good luck convincing your miner buddies to throw themselves into the fray, because much more often than not, the people with actual guns on their ships will be on my side, and not yours.
"Promote pvp." What a joke. |

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Posted - 2012.03.23 03:20:00 -
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MatrixSkye Mk2 wrote:Destiny Corrupted wrote:All the carebears hail these proposed changes as things that will "promote pvp" because they know they're being thrown a bone. They know that now they will seldom have to worry about fending for themselves. They simply don't want to admit as such, and are instead trying to make the changes seem like a boon to the types of players who have historically picked on them.
On the surface, these changes seem like they will promote pvp, but the actual effect will be the exact opposite. Most players will avoid performing actions that will expose them to being shot by literally everyone in empire (and on top of that not being allowed to defend themselves without penalties). The few who do will be employing significant amounts of neutral assistance. The only people taking cans will be the ones who are rolling with thirty friends/alts, employing absolute numerical superiority to crush any white knight attempts.
Deep down inside, everyone knows that this will happen. It won't be a difficult task for empire pvpers to band together into much larger groups for mutual safety. Is more blobbing what we want in this game? In other words, you will now face some real consequences and you're QQ'ing about it. Welcome to Eve. Where there will now be consequences and risk for everyone. EVERYONE. If Eve gets too harsh and dark you could always try Hello Kitty Online. Then would you also agree to providing "consequences" to people who choose to run missions? I'm fine with being flagged to everyone, in principle. I wouldn't even be against being permanently flagged without any specific reason. But if that's the case, then I want every single person who has ever taken a mission from a Caldari or an Amarr agent to be flagged to me as well. You see, I'm Gallente, and we don't really take kindly to people shooting our navies without provocation..
You know, let's take it up a notch. What have those level 2 mission NPC mercenaries in the deadspace pocket done to you, that you have the right to shoot them with impunity? If I get flagged to everyone in the universe by taking from your can, then it's only fair that you're flagged to everyone in the universe by shooting entities that you really have no reason to shoot in the first place. They haven't done anything to you, so what gives you the right to just come in and blow them up without repercussions?
Consequences.
Do you support them? |

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Posted - 2012.03.23 03:45:00 -
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The point I tried to make is that when carebears spit drivel like "now everyone will have consequences for their actions, they mean that everyone but themselves will have consequences for their actions. So far, I have yet to see what consequences the missioners and miners have for the choices they make, aside from the varying amounts of money they receive from their choices of what rats to shoot and what rocks to mine.
If I'm going to be penalized for even looking at these people funny, then they should be penalized for the veritable crimes against humanity they commit each time they warp to a deadspace or an asteroid belt.
I don't care how CCP does it. Let players join pirate factions for all I care, as long as they get a free pass on anyone who shoots one of those factions' NPCs. CONCORD doesn't shoot Serpentis rats, so this system would be completely acceptable to all mission runners.
Right?
Right?
MatrixSkye Mk2 wrote:What? Stop crying and whipe the boogies off your nose for a second because I'm not sure I understand what you ask for. Are you suggesting that someone not committing an aggression against another player and thus not aggroing Concord be flagged to you anyway because if you commit a crime against another player you are flagged? Exactly. I fail to see why performing a non-hostile action against a pod-pilot should be treated with more hostility than a hostile action against a non-pod-pilot NPC entity. Both are part of the EVE universe. For example, why should a pod-pilot who runs missions for the Gallente Navy be flagged to everyone after stealing a can from a pod-pilot who runs missions for the Caldari Navy, but the pod-pilot who runs missions for the Caldari Navy not be flagged to everyone after shooting a non-pod-pilot ship that belongs to the Gallente Navy? |

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Posted - 2012.03.23 03:57:00 -
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Grumpy Owly wrote:Destiny Corrupted wrote:If I'm going to be penalized for even looking at these people funny, then they should be penalized for the veritable crimes against humanity they commit each time they warp to a deadspace or an asteroid belt.
I don't care how CCP does it. Let players join pirate factions for all I care, as long as they get a free pass on anyone who shoots one of those factions' NPCs. CONCORD doesn't shoot Serpentis rats, so this system would be completely acceptable to all mission runners.
Right?
Right? Wrong. Wrong. There's already implications associated with standings and missions. Suggest also re-reading the topic at hand. This is a topic about crimewatch and the associated aggression mechanics. Not inter-factional relationships. Since neither of the areas you are dicussing are considered criminal activities, I don't see much relevance to the subject material. I'd love to see your arguments for making mining illegal in a seperate thread however, be fun seeing the responce. So why is stealing a can from a random State War Academy bro a criminal action, but shooting a Gallente Navy Admiral (or whatever they're called, I don't run missions) not a criminal action? Let's not be inconsistent for the sake of comfort, shall we?
Adunh Slavy wrote:Destiny Corrupted wrote: I fail to see why performing a non-hostile action against a pod-pilot should be treated with more hostility than a hostile action against a non-pod-pilot NPC entity. NPCs don't pay the bills. See, this guy gets it. |

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Posted - 2012.03.23 04:07:00 -
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Grumpy Owly wrote:When a player pays a war dec Concord looks the other way, don't you think that it's possible factions will take out similar contracts (aka mission elements) in a similar way? Okay, well, give me a call when your good Serpentis buds decide to decshield after your second mission. Or better yet, leave their corporation right before you arrive on the mission grid. |

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Posted - 2012.03.23 04:51:00 -
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Veshta Yoshida wrote:Liam Mirren wrote:...So RIGHT NOW is the moment to voice your opinion. Actually no, not so much. The correct time is when the 'plans' are not on beer stained napkins but on the test server .. if you blow your load on every hypothetical you come across you'll die from dehydration. You really think that's how business works? When information is released, at the very least groundwork is already laid down. At this stage a well-run company is focus-grouping and analyzing feedback (not in the interpersonal communication meaning of the word). The fact that they're putting this information out signifies that it's already integrated into the roadmap. This information is released now to either soften the blow of upcoming changes, or to present a very negative outlook that will then be pulled back in the other direction to make them seem like heroes who listen to their customers' demands. Either way, their positions are covered.
The time to voice our negativity is indeed now, because by the time the changes are in the patch notes, it will already be too late. Or did you already forget Incarna? |

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Posted - 2012.03.23 05:01:00 -
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Andski wrote:First and foremost, NEUTRAL RR IS A DUMB GIMMICK STOP WHINING ABOUT IT THIS IS LONG OVERDUE.
Now, my question is: how will these changes affect nonconsensual PvP? Specifically, suicide ganking. I don't think there's been a single post in this thread in opposition to the proposed changes to neutral RR. |

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Posted - 2012.03.23 06:24:00 -
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Zarnak Wulf wrote:War decs are going to have to be consensual? Where did that rumor come from? I saw one thread started with that premise. The devs themselves trolled the hell out of it. A few years ago, the devs consistently trolled the hell out of threads that presented anxiety in regards to CCP potentially succumbing to the lure of the gaming industry's new pseudostandard: micro transactions. |

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Posted - 2012.03.23 06:45:00 -
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Adunh Slavy wrote:Harrigan VonStudly wrote:Petty theft being met with deadly force from everyone, people who aren't even involved in the least otherwise, and the right to fight back being removed is about as ******* dumb as it gets. It's pretty smart. Puts the law in the hands of the players at large, not those who can best abuse the mechanics. If you want to go in this direction, I'll oblige.
Launching cans is abandonment, no different from throwing an empty cup out into the highway. High-sec is empire space; it doesn't belong to the pod-pilot launching the can. Therefore, all cans should be considered garbage. Unless of course the pilot jettisoning a can buys licenses from the empires that specifically allow him to secure his jettisoned property. CCP can decide what the fee should be, but I propose a simple X ISK per Y cubic meters system.
Oh, and in line with these rules, all NPC cans belong strictly to the NPC faction they originated from. Anyone taking from NPC cans should be subject to the same "suspicion" flag. Property rules are property rules, after all. |

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Posted - 2012.03.23 06:53:00 -
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Ocih wrote:Stealing in EVE was never about theft. It was about drawing aggro and everyone knows it. The new mechanics don't allow the criminal to cherry pick thier aggro.
Cry moar. The old mechanics don't allow anti-theft aggressors to be immune from counterattack.
Cry less. |
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Posted - 2012.03.23 07:52:00 -
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EVE isn't the real world. It is a game set 20,000 years into the future, in another galaxy, populated by human descendants who not only don't remember what 21st century Earth morality is, but don't even have stone tablet records of what Earth was like. |

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Posted - 2012.03.23 08:04:00 -
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Lexmana wrote:Tippia wrote:The alternative, strictly using this system, would be that anyone who attacks a suspect becomes a suspect. This creates a massive escalation problem: I steal your can (everyone can shoot me); you shoot me for my isolence (now everyone can shoot you); my backstabbing bastard buddies warp in because we successfully baited you and they shoot you, now everyone can shoot them. Suddenly, we have 20 free-for-all targets in the system just because I took your loot. No-one will come out of this alive and salvage prices will be reaching an all-time low from the massive increase in availability from all those wrecks. Nice write up! But why is this escalation a problem? There would definitively be times where this might escalate further than you thought and result in lots of wrecks. But that is just fun right? That is what we want. If the timer is short (say 5 min) this would resolve itself rather quickly too. It just makes a lot of sense and no-one would be caught in this mess without actually committing an agressive act in highsec anyway. You have to actually opt-in. And everyone should know that shooting at someone is dangerous and may lead to an unexpected situation and a loss of a ship. I like it. It's an interesting system on paper, but when you think about it, it doesn't make any sense. First of all, if we take this whole white-knight thing into account, then the vigilante who comes to the miner's aid shouldn't be flagged to anyone when he interferes on behalf of the miner. It's like he's punishing a criminal, but in doing so becomes a criminal himself, and the friends of the original criminals are now white knights punishing the criminal who is also a vigilante, but in doing so they also become criminals, etc etc.
And now you have 40 dead people just because some guy in a Rifter stole 120 units of Veldspar from a bot. They might as well call this game Halmet Online if this is how it's going to be. |

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Posted - 2012.03.23 08:29:00 -
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Rico Minali wrote:Destiny Corrupted wrote:Velicia Tuoro wrote:New "suspect" flag - Minor crimes. Anyone can shoot you without penalty. - Flipping a can for example - Shooting someone makes you a suspect (I think) - Anyone assisting a suspect becomes a suspect - Not sure if gate guns will attack a suspect. Undecided yet. So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable? No, I think what they are saying is that if you commit a crime in hisec you get treated like a criminal and can be shot at. I reckon itll increase teh pvp fun of can flippers since thats what they are looking for right? Some pvp? Or are they just looking to shoot some low sp noobies who havnt yet learned to play properly? Except as it stands right now, CCP isn't "entirely sure" whether they're going to let the can flipper fight back against anyone who aggresses them without CONCORD intervention/sec status penalty.
Also, as long as we're making real-life parallels, please list some civilized countries that allow you to shoot and kill a robber who is in the process of hauling a TV set from someone else's house (read: not your house and not your TV set). |

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Posted - 2012.03.23 08:35:00 -
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Vila eNorvic wrote:Liam Mirren wrote:It's like this, if I steal form you you're allowed to shoot me but if you do so I am NOT allowed to shoot back. THAT is the implication of what they're "considering". Yep, that's the general principle on present-day planet Earth. Why should it be unreasonable in a far-distant far-future galaxy? Because even today's moral codes would be entirely esoteric to people who lived just five decades ago in the same country. To claim that morality doesn't change much tens of thousands of years into the future and millions of light years away quite possibly makes you dumber than our Glorious CCP Overlords (all hail Glorious CCP Overlords, I beg forgiveness for my insolence, all hail Glorious CCP Overlords). |

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Posted - 2012.03.23 09:03:00 -
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Grumpy Owly wrote:As a result if anyone attacks a suspect to enact white knighting, then why not simply allow the "suspect" to have clear defence to aggress that person without Concord intervention. How many times do multiple people have to tell you that under the current proposal, the suspect will not be able to aggress the white knight without CONCORD intervention/and or security status penalties? |

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Posted - 2012.03.23 09:27:00 -
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Jethro Winchester wrote:Again, the way I see it the current mechanics are just fine, and if people were smarter about how they played the game they could avoid a lot of the 'problems' that the proposed changes aim to 'fix'. Three threads and thousands of posts might unfortunately mean that this is simply too much to ask of the generation whose general ineptitude is responsible for the health hazard warnings on plastic forks and styrofoam coffee cups. |

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Posted - 2012.03.23 09:49:00 -
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Greyscale, have you considered the possibility that the current can-flagging mechanics are already adequate? I know you want to add on to the game, but sometimes new additions do more harm than good. Having a system where a can-flipper gets aggro toward the can owner's corporation is quite fair and balanced. Extending that aggro to the whole alliance might also be tolerable. But extending it to every single player in high-sec is ridiculous.
Also, note how we're not criticizing the RR and security status proposals. It's this specific change that we have an issue with, and quite frankly, it should be dropped without further discussion. I feel like my words are falling upon deaf ears, however. I shudder to think what kind of surprises Sunday will bring. |

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Posted - 2012.03.23 10:03:00 -
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Diva Ex Machina wrote:People keep saying this but what I want to know is are those new players going to stick around long term when level 4 missions start to pall and they can't sell what they manufacture because nobody is blowing ships up in high sec anymore. I'm fairly new around here, but I've always understood that many more ships are lost in low- and null-sec than high-sec. So are you saying that isn't so, or are you saying that only high-sec players buy ships built by high-sec industrialists? [/quote] Numerically, a significantly higher amount of ships gets destroyed in high-sec than in all other areas of space combined. We're talking multiples here. However, from a mineral perspective, the become more even due to the fact that material-intensive capitals and super-capitals only get blown up in non-high-sec space. I forget what the exact numbers are, but high-sec both has a higher player concentration (about two-thirds of total), and a higher amount of asset destruction (not including those days when someone loses a whole capital fleet). |

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Posted - 2012.03.23 10:44:00 -
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CCP Greyscale wrote:Destiny Corrupted wrote:Greyscale, have you considered the possibility that the current can-flagging mechanics are already adequate? I know you want to add on to the game, but sometimes new additions do more harm than good. Having a system where a can-flipper gets aggro toward the can owner's corporation is quite fair and balanced. Extending that aggro to the whole alliance might also be tolerable. But extending it to every single player in high-sec is ridiculous.
Also, note how we're not criticizing the RR and security status proposals. It's this specific change that we have an issue with, and quite frankly, it should be dropped without further discussion. I feel like my words are falling upon deaf ears, however. I shudder to think what kind of surprises Sunday will bring. Can you lay out for me the specific things you guys are currently trying to achieve involving can-flagging mechanics, so I can properly see the problem from your perspective? That's the thing, we're not trying to achieve anything. We simply feel that the current system, in which the can-flipper becomes flagged to the can owner's corporation, is already fair. Think about it; a single person is exposing himself to hostility from the can's owner, as well as any number of that owner's corp members. This is, essentially, an already unfair fight, if you only consider numbers and not pilot skill.
There are two scenarios in which a person takes from the can of another person:
1. Person A takes from person B's can/wreck while person B performs some kind of pve activity, such as mining or killing mission rats. In this case, person A is stealing either to make a profit, get person B and his corporation to initiate hostilities, or both. It is objectively fair that discretion fall upon person B and his corporation regarding whether or not to engage the thief. It is entirely rational to expect person B's corporation to run interference or provide cover for its industrial base. The system works. It doesn't need to be touched.
2. Person A takes from person B's can/wreck after person B loses a ship in a pvp engagement against person C. The same reasons for the theft apply. It is objectively fair that discretion fall upon person B and his corporation, and person C (as well as any other parties on the killmail) regarding whether or not to engage the thief. So, a slight gameplay change can be made here, to extend can/wreck ownership to the victor of a pvp battle, at least if the battle happened legitimately, such as during war. If person B lost his ship to a suicide gank, then maybe, maybe it is okay to flag the thief as a suspect to the entirety of EVE, since he was following up on the criminal's action.
The last, and somewhat unconventional, scenario where one person takes another's property is when two (or more) players want to initiate a duel. I don't see why you can't simply add a "glove slap" mechanic that flags two players (or two groups of players) to each other. But leave the sandbox intact, and allow neutral assistance to be able to interfere, albeit with the aggression transfer mechanic that has been proposed (which most of us support, by the way).
I hope this answers your question. |

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Posted - 2012.03.23 11:21:00 -
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OT Smithers wrote:Terminal Insanity wrote:They do have that right to do stupid things. And in space, when you do something stupid, it gets you killed. That is how you learn. How about you protect me when i approach a cyno dominix with my webbing loki and cant get away in time? i mean, if i was smart i'd have stayed out of point range, but hey i'm dumb and i need you to hold my hand through it.
Seriously though, carebear gets canflipped and gets a POPUP WARNING EXPLAINING EXACTLY WHAT WILL HAPPEN when he steals it back. If he chooses to ignore it the first time, that's his own fault and he receives his lesson. If he refuses to listen to it time and time again, that's his own stupidity getting him killed.
You are talking about carebears and consequences while crying that it will be more difficult for you to to pursue the risk and consequence free high sec griefing you currently enjoy.  The risks and consequences of "high sec griefing" are defined purely by the attitudes of the players being "griefed." Learn how to defend yourself, or learn how to not be such an overt target. Otherwise, you only have yourself to blame. I can't name a single time that I was griefed, though I can name plenty of times when I lost assets that I would rather have kept. I see no reason why carebears should receive special treatment. People who prefer to not be victims in this game pay for their subs too. |
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Posted - 2012.03.23 11:33:00 -
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Grumpy Owly wrote:Except that the culpability for criminal actions and the associated interactions lies with the criminal who initiated the reason for the interaction in the first place not the intended victim. So irrepsective of any PvP Outcomes there should still be some attributable associative penalty for bad outcomes to the vicitm, even if it's small. This is why I like the associated security hits for criminal actions as proposed. Otherwise it just propells an inconsequential outcome for criminal activities.
So you're saying for the sake of a bit of realism, criminal actions in EVE should have residual consequences, much like in real life? |

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Posted - 2012.03.23 11:43:00 -
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Grumpy Owly wrote:Destiny Corrupted wrote:Grumpy Owly wrote:Except that the culpability for criminal actions and the associated interactions lies with the criminal who initiated the reason for the interaction in the first place not the intended victim. So irrepsective of any PvP Outcomes there should still be some attributable associative penalty for bad outcomes to the vicitm, even if it's small. This is why I like the associated security hits for criminal actions as proposed. Otherwise it just propells an inconsequential outcome for criminal activities.
So you're saying for the sake of a bit of realism, criminal actions in EVE should have residual consequences, much like in real life? It's more to do with making a criminal action valid as such. I'm not going to be drawn into RL comparison arguments. My view is that criminal actions in a policed area needs to have some effect for participation and those players need to have some responsibility for the choices they make as a result. Irrespective of all your childish avoidance examples and desires this view won't be changed by you wanting to have an easy time being a criminal. Fair enough. I'll take your security hit, but in exchange I want police response times to be "valid as such." I'm not going to be drawn into RL comparison arguments, so I won't ask for a full seven minutes. However, I feel that it is fair for CONCORD to take a similar amount of time to arrive that another player would. Irrespective of all your childish avoidance examples and desires this view won't be changed by you wanting to have the hand of God strike me down within two hundred milliseconds in a .9 system because I shot at your ship. |

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Posted - 2012.03.23 12:34:00 -
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Bump Tremor wrote:Suppose they don't want to be a mining bwitch for everyone who happens by AND they don't want to PvP? Suppose they just want to play the game as a miner? Suppose they want to play their own version of the game and not have to choose whether to be a miner for everyone who happens by to steal out of a can they deployed next to their ship for their own use or have to play another's version of the game and get into PvP? Suppose you go find PvPers to PvP with instead of thinking everyone who is mining is secretly wanting to PvP? I wanted to play my own version of Call of Duty where I was a photographer, but it didn't work out so well. |

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Posted - 2012.03.23 12:44:00 -
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Bump Tremor wrote:There is no single player version of the game Gee, that kind of tells you something, doesn't it? |

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Posted - 2012.03.23 13:12:00 -
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Kinis Deren wrote:Isn't this about the time when the can flippers should be told to HTFU or GTFO? Just saying  For every action, there should be a reaction, afterall isn't that what the sanbdox is fundementally all about? So you're saying that being flagged to the person you stole from, and his entire corporation, isn't a reaction? |

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Posted - 2012.03.23 13:42:00 -
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Adunh Slavy wrote:I enjoy your semi-RP responses, they are amusing. They however are not very relevant to a mechanics discussion. The next time an NPC complains about me looting his wreck, I will send him to you so that you can be his lawyer. But make sure he has filed a petition with a GM prior to bothering the NPC judges. And how exactly are my semi-RP responses that concern player interaction with NPC entities irrelevant to a mechanics discussion in the context of an MMORPG? |

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Posted - 2012.03.23 14:11:00 -
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Terazul wrote:As a mission runner, for example, I get to deal with ninja looters who can just steal all the tags from my wrecks freely (that's millions of isk per mission for no real effort, mind) and there's simply no way I can stop them from doing so, and since they're always in a speedy frigate it's pretty much impossible to gank them in the first place. This is risk-free thievery, and it sucks. It really, really sucks. The thief becomes flagged to your entire corporation. Please tell me what exactly is stopping you from bringing a pvp-geared corp member along for defense, aside from your innate greed which categorically prohibits you from compensating this person for his time? |

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Posted - 2012.03.23 14:23:00 -
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Vladimir Norkoff wrote:Little frig is in your mission stealing tags? Call up a corpmate to come in a frig, or dessie, or cloaky recon (if he's feeling spunky) to deal with the problem. Or if you do not like conflict, have a corp noob tag along with you and his primary job is to loot/salvage wrecks. Or train up to a Marauder and do it yourself on the fly. Or offer to hire the ninja salvager to become your partner for L4s and split the loot each time (half is better than nothing). Really there are many many solutions.
None of those ideas will be acceptable to him because he is unwilling to share in his mission profits. He has to have all of the profit, not just most of it. Anything less than that requires CCP intervention.
Adunh Slavy wrote:You are apparently intelligent enough to attempt to make the abstract argument, linking the two unlike things, but apparently not wise enough to know better than to base your position on an equivocation.
Players are not NPCs. If you want to make an argument for faction based "suspect" flags when players get below a certain faction standing and are in that faction's space, then make that argument, I might even support it. But this nandy pandy BS about taking rat loots from the poor miserable abused rats is below your abilities. I adjust my debate strategy to not go too far above the heads of the people I'm arguing with. What's the point of using high-end logic when most of the responses you get are "htfu gankbear"? Might as well hit closer to home and stick to things they understand. Luckily, mission NPCs are one of these things. |

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Posted - 2012.03.23 15:16:00 -
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Adunh Slavy wrote:Also, being flagged to an entire corp for 15 minutes is hardly a price to pay or a deterrent. The average high sec corp is spread out over a constellation or a region, this is not a defense or a threat, and I know you know that. Your argument is attempting to exploit this very weakness in most high sec corps. They are loosely defined, they don't wander in packs, they are not organized and most of them don't want to be organized beyond hanging out with some internet friends and relaxing for an hour or two before they have to go to bed. Well that's kind of their fault, isn't it? They have the tools, but don't utilize them. You can hardly blame the people taking advantage of that fact. Also, the MMO player and the "relax for an hour with some friends" demographics never really had any significant overlap.
Why should CCP make changes that cater to this specific player subset, instead of making changes that will bring in more pvper/griefer/sociopath subscriptions? |

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Posted - 2012.03.24 17:46:00 -
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Tanya Powers wrote:forget about high sec it's noobs zone, what are you still doing around there? -avoid losses? It's not a "noobs zone" while people can make many tens of millions of ISK per hour (once again, not even going to mention 200m/hour incursions). |
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Posted - 2012.03.26 02:15:00 -
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Captain Sunnymuffins wrote:Grumpy Owly wrote:Suicide-ganking etc Not to stamp it out entirely, but as one of the side-effects of said will be that people can no longer gank outside of stations (because they'll become targets as soon as they loot), and looting with a hauler will be much riskier than before. A poor timing on the pick-up will mean certain death. Sure there are ways around it, but it means more effort. Most of these players are unable to adapt beyond pressing F1, then clicking the "Yes" button. So you're saying that the people who have been setting trends since the game came out, and whose success is the result of making the most optimal use of game mechanics, as opposed to the bears whose only response to unwanted external stimuli is to whine to the developers, won't be able to adapt? I like that. You're pretty funny. |

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Posted - 2012.03.26 08:55:00 -
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Adunh Slavy wrote:Arienne Deveraux wrote:The change turns the concept of GÇ£I have wronged you, therefore you may take revengeGÇ¥ into GÇ£I have wronged you, therefore I have wronged everyoneGÇ¥ and everyone may take revenge - even if the original action did not affect them in any way at all. This implies that stealing is now a crime against the whole EVE universe, not just the theft victim - and therefore a GÇ£badGÇ¥ action. I'm sure that's what the horse thief claimed when the town's folk hung him up from a tree. You may not like it, but this puts some of 'law' into the hands of the 'community' and out of the hands of some silly NPCs. This is a development for Eve, from less game to more of a social sandbox, justice and mercy are ours now. You've perhaps heard the saying, "You can't legislate morality"? You can't code it either. Fair enough, I think you've won this deba...
...Wait, hang on. Will everyone be able to shoot scammers as well? |

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Posted - 2012.03.26 09:37:00 -
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Kazacy wrote:Destiny Corrupted wrote:
...Wait, hang on. Will everyone be able to shoot scammers as well?
only if they bother to undock; errrrrr wait i think every scam in eve need the victim consent aka clicky here to agree so so they are legit after all. False. Just because a trade is consented to doesn't make it any less of a crime if it's of the scam variety. In real life, people serve time for this kind of activity. And since we're making real-life parallels with the horse thing, my question stands: will everyone be able to shoot scammers as well? |

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Posted - 2012.03.26 09:58:00 -
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But in principle, they should be able to be shot. You would be in favor of such a system, yes? |

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Posted - 2012.03.26 10:16:00 -
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Okay well now that I have the support of others, I demand that CCP apply the suspect flag to all scammers. |

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Posted - 2012.03.26 15:39:00 -
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Adunh Slavy wrote:Arienne Deveraux wrote:The issue is where you allow completely disinterested third party to get involved into something that should be an "internal affair", so to speak, between the thief and their victim. I find your saying rather appropriate - you can't code morality. This is exactly what the CrimeWatch changes are attempting to do by classifying an act of theft as "immoral" or "illegitimate" by allowing intervention by parties originally not affected by the theft.
Crimewatch as it is now attempts to code morality, the scope of who can deliver the justice is limited to the corp. So not only is the current system attempting to define morality, it is attempting to define justice. As to who is affected by the theft ... it is quite clear to me that everyone is impacted by the theft. If criminals are allowed to run free, then I might be next. If criminals are not allowed to run free, my chances of being next are greatly diminished. There is no such thing as a disinterested third party. If there were, the gankbears would not be as concerned by this, and in fact CCP would never have been required to attempt to code it in the first place. We really like morality and all those real-life parallels, huh?
Well, okay, tell me this then: what would you do if you if you saw an armed robber pillaging your neighbor's house? |

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Posted - 2012.03.26 16:00:00 -
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Grumpy Owly wrote:Destiny Corrupted wrote:We really like morality and all those real-life parallels, huh?
Well, okay, tell me this then: what would you do if you if you saw an armed robber pillaging your neighbor's house? Phone the police. Should we introduce similar parallels as RL then? Maybe let Concord take care of it?  I wanted him to answer it, but whatever.
Anyway, you're correct. We phone the police. No, we don't grab the ol' Peacekeeper and plug the baddie full of second assholes; we'd go to jail for that. Vigilantism is illegal.
So why is it suddenly "morally" justified to allow everyone to shoot a can thief? And don't tell me "because it's not RL, duh" because that's the exact argument I can make to say that this change shouldn't be effected.
So, we phone the police. The police the arrives and deals with the perpetrator.
In EVE, we have CONCORD, and faction navies. CONCORD exists only for the sole purpose of mitigating capsuleer-on-capsuleer violence in "protected space." Therefore, CONCORD wouldn't interfere in a case of petty theft. Faction navies guard faction assets, and don't give a crap about what pod pilots do to each other.
So, we're obviously lacking a vital component; a player-driven police force. This force would need to be highly-selective, and clearly visible to all. I'm not going to theorize on the selection process, and rights given, because this isn't really a features/ideas post. However, having a small, selective, clearly visible player-driven police force would be a better game mechanic than simply flagging a thief to the whole universe.
Oh, and if the victim of theft makes use of this police force's services, the victim and his corporation lose their own aggression against the thief, unless the thief doesn't want them to (safety toggle switch thing).
For balance, I'd recommend something like removing sec hits for shooting these player cops in high-sec (CONCORD still comes, maybe at a slightly delayed response).
Would be fun maybe. |

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Posted - 2012.06.04 09:37:00 -
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Yonis Kador wrote:Without a finalized plan, for the most part, these Crimewatch changes seem pretty sound. As long as high sec players have an option for consensual pvp ...maybe even a popup......Soandso has invited you to consensual pvp....do you accept y/n? .... the rest makes perfect sense. If I'm walking down the street and I see some dude kick an old lady in the face and steal her purse, I should be able to chase that guy down, make a citizen's arrest, and get her purse back without consequence. This won't end high-sec crime - and as criminals often do, I'm sure people are already working to circumvent the new rules - it's just providing realistic consequences for a place termed "high security."
It's noteworthy that for some pirates, who wear their -10 sec stat as a badge of honor, the only way to get a -10 now will be to mass pod non war targets. Great...
But I absolutely appreciate the extra hit dished out if the target has a +5 sec status. Plotting against the President rightfully carries a much stiffer penalty than plotting against a crackhead you find living in your garage. That makes sense. But really I think they can go even further with this concept. I'd like to see this idea balanced and expanded into a second layer making faction standings also relevant.
Currently faction standings are almost a pointless game mechanic. You need 8.0 with one npc corp for jump clones, 6.67 or so with one for tax-free refining, and that's about it. Following the recent changes involving agent consolidation, accessing lvl 4s is pretty easy now...since if you accomplish one of the two other tasks, you're already over the mark.
I'd like to see faction standing play a much more integral role in game. The first thing we do in EVE is choose a race but our choice plays almost no part in most people's adventure. Your relationship with your government should influence virtually everything imo. Got a 10.0 faction standing with Caldari? If you get ganked anywhere in Caldari space, Concord arrival time should be significantly decreased since they're rushing to help a VIP. I envision faction standing being a factor in calculating taxes, trades, police response time, sec status hits, and if you want to get crafty, maybe even warp speed and/or an ehp bonus when in favored space.
These bonuses/penalties could also be different in each faction's space. If different wormholes can create similar bonuses/penalties, I'm sure it could be explained as some racial technological advancement. I just think it would add another layer of complexity to the dynamism of high sec and maybe give players a real reason to run cosmos, epic arcs, etc. It would be great if this was done in concert with new mission content but maybe these things could be revamped together while changes are being made.
I'm not that upset to see CCP making jetcan theft more difficult since new players seem to be disproportionately affected. Miners call it an exploit, but as I've already pointed out, the cans themselves also seem like an exploit. It makes no sense to me that a frigate with a 100m3 cargo hold can create an object that can hold 25x that amount. The can created would be larger than the ship. Jetcan volume should be directly proportional to the cargobay size of the ship that created it imo. Maybe doing it this way would even make the value of losses commensurate with the ship type doing the canning.
It seems like the only two options CCP has to motivate players in New Eden is by using carrots or sticks. Once they're done giving pirates the high-sec stick, I'd like to see some emphasis put on a low-sec carrot. Players need some kind of encouragement to venture into low beyond increased financial gain. That's already there. More won't do the trick. A lot of the risk-takers in game are already there. So how do you get those less-inclined to take risks to venture out? Maybe an ehp bonus might be helpful. +15 percent in low and +25 in null? I dunno. The percentages aren't important. The ehp bonus keeps coming to mind because it would afford high seccers added security they think they need to venutre into low and conveniently, it would also make pvp more challenging for the guys already out there.
Anyway, I read through most of this topic, got a headache, and these were my initial reactions...
Yonis Kador I started typing a serious response to this post, but no. I just can't do it. I'm speechless.
Not in a good way. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.06.04 10:24:00 -
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Yonis Kador wrote:Speechless? Why so?
Whether you agree or disagree, it's just an opinion.
I even stated it was my first impressions.
If your opinion is that we should abolish high sec and disband Concord so you are free to gank weaponless miners, canflip noobs, and pillage with impunity like barbarian raiders, then that's yours. Just point me in the direction of WoW and use the words Hello Kitty Online somewhere in there.
As with all things, enjoyment is a relative term.
YK First of all, don't put words in my mouth. I never said any of those things, and you know it.
Now, as far as my disagreement, it has mostly to do with the fact that all of your ideas and suggestions so audaciously spit in the face of everything this game has been, and has stood for, for such a long amount of time. PvP flags? Unprecedented bonuses for uninvolved carebears, including significant ship stat bonuses? Calling can theft an actual exploit? EHP bonuses for high-sec dwellers who venture out into low/null to make pvp more "challenging" for the locals? All of this reads like the script to a terrible dream; a nightmare I want to wake up from.
If this was a troll, congratulations; my blood is literally boiling. (USER WAS BANNED FOR THIS POST) |
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